HAZARD
Explore at your peril
Unknown sectors hide planets, ore fields — and black holes that crush a fleet the instant it arrives. Scout with a 300-crystal probe, or gamble warships and pray the dark is empty.
INCOMING TRANSMISSION // SECTOR 0
Twelve factions. One contested galaxy. Probe the dark, seize the hazards that kill lesser fleets, and rewrite who rules the stars.
// 01 — FIELD DOCTRINE
Exploration is a gamble, not a formality. Every sector you enter can hand you a homeworld — or erase your fleet. This is the game's spine.
HAZARD
Unknown sectors hide planets, ore fields — and black holes that crush a fleet the instant it arrives. Scout with a 300-crystal probe, or gamble warships and pray the dark is empty.
CONTEST
An asteroid belt shreds ships on entry — random losses, every pass — until you own it. Secure the deadly sectors and turn death-traps into safe supply lanes no rival dares cross.
ECONOMY
Metal Extractors, Crystal Refineries, Research Academies, Spaceports, Orbital Turrets, Warp Gates. Every world you hold becomes a factory for the war to come.
WARFARE
Raid supply lines with fast interceptors; break worlds with orbital dreadnoughts. Read the enemy's doctrine and counter it with the right tech at the right turn.
Binge a whole campaign in twenty minutes of fast turns — or trade one decisive move a day with friends over weeks. Epic mode boosts income so every order lands hard.
Fill empty seats in seconds. Drill against an AI-only sandbox, or blend humans and bots so a match always fires — no waiting on a full lobby.
THEATRE OF WAR
Capital ships hang over a burning frontier. Every turn, somewhere in the grid, a fleet commits and a world changes hands. Step onto the bridge and make the next move count.
TAKE THE BRIDGE ▸ PLAY FREE// 02 — FACTION DATABASE
No two factions play alike. Each rewrites production, speed, and war — and most must be earned. Start as the Terrans; unlock the rest through conquest.
Balanced human powers · steady on every front
ABILITYAdaptable — buildings raise 10% faster
A machine hive of pure computation
ABILITYNeural Network — research costs 20% less
A hive mind that drowns the map in cheap hulls
ABILITYSwarm — ships cost 30% less
Energy beings sheathed in living crystal
ABILITYCrystal Matrix — ships gain +30% shields
Ancients who fold space and strike from nowhere
ABILITYPhase Shift — fleets move 50% faster
A machine civilisation that simply won't stop
ABILITYAuto-Repair — hulls mend 5% each turn
Living ships that evolve the longer they survive
ABILITYEvolution — +2% stats every turn alive
Rootless fleets that build anywhere and run fast
ABILITYNomadic — no shipyards required
Precursors wielding every tech — at a steep price
ABILITYPrecursor Tech — all tech, +50% cost
Pure energy that teleports across the board
ABILITYEntanglement — blink fleets across space
Giants who field colossal, devastating ships
ABILITYColossal — 2× power, 2× cost
Cloaked raiders who strike from the dark
ABILITYCloak — 30% chance to slip detection
// 03 — FIELD LOG
The live build ships fixes and features on a steady cadence. Recent transmissions:
Clashes now resolve with sector highlights, a modal after-action summary, and sound cues — so you never miss the turn a war is decided.
Auto-rebuild your economy and keep scouts in the black between turns. Epic mode arms these by default so daily-turn games keep their momentum.
Hitting start locks the lobby behind a visible ten-second countdown. If anyone bails, the launch aborts cleanly — no half-empty games.
AWAITING ORDERS, COMMANDER
Free to play in your browser. No download, no wait — pick a faction and take your first sector in under a minute.
START YOUR CONQUEST ▸ PLAY FREE